M:tG card similarity search
2BB · Creature — Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2
Name | Mana | Type | Text |
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Angelic Page | 1W | Creature — Angel Spirit | Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Goblin Guide | R | Creature — Goblin Scout | Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2 |
Rootborn Defenses | 2W | Instant | Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) |
Clockwork Condor | 4 | Artifact Creature — Bird | Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |
Mage Slayer | 1RG | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3} |
Shaun, Father of Synths | 3UR | Legendary Creature — Human Scientist | Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. 3/4 |
Momentum Rumbler | 3R | Creature — Dinosaur | Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3 |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
The Haunt of Hightower | 4BB | Legendary Creature — Vampire | Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. 3/3 |
Pillar of War | 3 | Artifact Creature — Golem | Defender As long as Pillar of War is enchanted, it can attack as though it didn't have defender. 3/3 |