Card Codex

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17 May 2024: Card library updated.

Smokebraider

1R · Creature — Elemental Shaman

{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. 1/1

Similar cards

Color identity:
NameManaTypeText
Thriving Heath Land Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Crossroads Candleguide 4Artifact Creature — Scarecrow When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. {2}: Add one mana of any color. 3/4
Black Dragon Gate Land — Gate Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Thriving Moor Land Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Ice Cage 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Karn, Legacy Reforged 5Legendary Artifact Creature — Golem Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end. */*
Winding Canyons Land {T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
Axebane Guardian 2GCreature — Human Druid Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3
Viconia, Disciple of Blood 1BBLegendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." {1}: Exile target card from a graveyard. 3/4
Voidmage Husher 3UCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2
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