M:tG card similarity search
B · Creature — Elemental Shaman
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Loyal Subordinate | 2B | Creature — Zombie | Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. 3/1 |
Shanid, Sleepers' Scourge | 1RWB | Legendary Creature — Human Knight | Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
Mind Drain | 2B | Sorcery | Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
Vicious Conquistador | B | Creature — Vampire Soldier | Whenever Vicious Conquistador attacks, each opponent loses 1 life. 1/2 |
Sea of Sand | Plane — Rabiah | Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library. | |
Underhanded Designs | 1B | Enchantment | Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts. |
Vault Plunderer | 2B | Creature — Human Rogue | When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. 3/1 |
Toxic Abomination | 1B | Creature — Phyrexian Zombie | When Toxic Abomination enters the battlefield, you lose 2 life. 3/2 |
Curse of Leeches | 2B | Enchantment — Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
Bloodchief Ascension | B | Enchantment | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |