M:tG card similarity search
3R · Artifact — Vehicle
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 */5
Name | Mana | Type | Text |
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Queen Allenal of Ruadach | GWW | Legendary Creature — Elf Noble | Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. */* |
Consign to Dust | 2G | Instant | Strive — This spell costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments. |
Bortuk Bonerattle | 4BG | Legendary Creature — Troll Shaman | Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. 4/4 |
Cho-Arrim Bruiser | 5W | Creature — Ogre Rebel | Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4 |
Buried Treasure | 2 | Artifact — Treasure | {T}, Sacrifice Buried Treasure: Add one mana of any color. {5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Searing Rays | 2R | Sorcery | Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. |
High Seas | 2U | Enchantment | Red creature spells and green creature spells cost {1} more to cast. |
Risen Riptide | 2U | Creature — Elemental | Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. 0/5 |
Howlpack Piper | 3G | Creature — Human Werewolf | This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Soltari Trooper | 1W | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 |