M:tG card similarity search
2BB · Creature — Eldrazi
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Kami of Ancient Law | 1W | Creature — Spirit | Sacrifice Kami of Ancient Law: Destroy target enchantment. 2/2 |
| Keening Apparition | 1W | Creature — Spirit | Sacrifice Keening Apparition: Destroy target enchantment. 2/2 |
| Visions of Beyond | U | Instant | Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. |
| Haggle | R | Instant — Adventure | You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
| Wiretapping | 4U | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. |
| Blighted Gorge | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target. | |
| Giant Caterpillar | 3G | Creature — Insect | {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. 3/3 |
| Soldevi Adnate | 1B | Creature — Human Cleric | {T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value. 1/2 |
| Wave of Terror | 2B | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated. |
| Goblin Kites | 1R | Enchantment | {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. |