M:tG card similarity search
G · Instant
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Eureka Moment | 2GU | Instant | Draw two cards. You may put a land card from your hand onto the battlefield. |
Seed of Hope | G | Instant | Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) |
See the Unwritten | 4GG | Sorcery | Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. |
Walking Atlas | 2 | Artifact Creature — Construct | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Scaled Herbalist | 1G | Creature — Lizard Druid | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
Sakura-Tribe Scout | G | Creature — Snake Shaman Scout | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Seek Thrills | 2GUR | Instant — Adventure | Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. |
Llanowar Scout | 1G | Creature — Elf Scout | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
Fetch Quest | 5GG | Sorcery — Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. |
Dragon Arch | 5 | Artifact | {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. |