M:tG card similarity search
3B · Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Name | Mana | Type | Text |
---|---|---|---|
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Back to Nature | 1G | Instant | Destroy all enchantments. |
Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
Tempest of Light | 2W | Instant | Destroy all enchantments. |
Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |
Tranquility | 2G | Sorcery | Destroy all enchantments. |
Evanescent Intellect | U | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards." |
Fallen Ideal | 2B | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. |
Blood-Cursed Knight | 1WB | Creature — Vampire Knight | As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
Evil Presence | B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. |