Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Snare Tactician

2W · Creature — Human Soldier

Whenever you cycle a card, tap target creature an opponent controls. 2/3

Similar cards

Color identity:
NameManaTypeText
Dovin, Architect of Law 4WULegendary Planeswalker — Dovin [+1]: You gain 2 life and draw a card. [−1]: Tap target creature. It doesn't untap during its controller's next untap step. [−9]: Tap all permanents target opponent controls. That player skips their next untap step. Loyalty 5
King Darien XLVIII 1GWLegendary Creature — Human Soldier Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. 2/3
Kavu Runner 3RCreature — Kavu Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3
Tempted by the Oriq 1UUUSorcery For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Dragon Bell Monk 2WCreature — Human Monk Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Defender of Chaos 2RCreature — Human Knight Flash Protection from white 2/1
Sun Ce, Young Conquerer 3UULegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. 3/3
Davriel, Soul Broker 2BBLegendary Planeswalker — Davriel [+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3. Loyalty 4
Lieutenants of the Guard 4WCreature — Human Soldier Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote. 2/2
Knight of Infamy 1BCreature — Human Knight Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/1
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