Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Snare Tactician

2W · Creature — Human Soldier

Whenever you cycle a card, tap target creature an opponent controls. 2/3

Similar cards

Color identity:
NameManaTypeText
Hixus, Prison Warden 3WWLegendary Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4
Evincar's Justice 2BBSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Donna Noble 3RLegendary Creature — Human Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/4
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Prism Array 4UEnchantment Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Arena Trickster 3RCreature — Human Shaman Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3
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