Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Snarling Warg

3B · Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4

Similar cards

Color identity:
NameManaTypeText
Boros Challenger RWCreature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. 2/3
Sun-Crested Pterodon 4WCreature — Dinosaur Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. 2/5
Quillspike 2B/GCreature — Beast {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1
Soldevi Simulacrum 4Artifact Creature — Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4
Trenching Steed 3WCreature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3
Svyelun of Sea and Sky 1UULegendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4
Inquisitor's Ox 3WCreature — Ox Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. 2/5
Malakir Familiar 2BCreature — Bat Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1
Mutagen Connoisseur 1GUCreature — Vedalken Mutant Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. 0/5
Furnace Spirit 2RCreature — Spirit Haste {R}: Furnace Spirit gets +1/+0 until end of turn. 1/1
Page 56