M:tG card similarity search
UB · Creature — Human Rogue
When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Underworld Hermit | 4BB | Creature — Human Peasant | When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3 |
| Friendly Fire | 3R | Instant | Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value. |
| Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
| Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |
| Daggerback Basilisk | 2G | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 |
| Greater Basilisk | 3GG | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/5 |
| Underdark Basilisk | 1G | Creature — Basilisk | Deathtouch 1/2 |
| Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
| Rhox Meditant | 3W | Creature — Rhino Monk | When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. 2/4 |
| Vorpal Sword | B | Artifact — Equipment | Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B} |