M:tG card similarity search
2W · Creature — Dog
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Deathly Ride | 1B | Sorcery — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
Bind Spirit | 1B | Instant — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) |
Alter Fate | 1B | Sorcery — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
Raise Dead | B | Sorcery | Return target creature card from your graveyard to your hand. |
Return to Battle | B | Sorcery | Return target creature card from your graveyard to your hand. |
Wildwood Rebirth | 1G | Instant | Return target creature card from your graveyard to your hand. |
Deathless Knight | B/GB/GB/GB/G | Creature — Skeleton Knight | Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2 |
Aurora Phoenix | 4RR | Creature — Phoenix | Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
Midnight Recovery | 3B | Sorcery | Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Grixis Charm | UBR | Instant | Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn. |