Card Codex

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17 May 2024: Card library updated.

Snow Mercy

2WW · Snow Enchantment

Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.

Similar cards

Color identity:
NameManaTypeText
Trap Digger 3WCreature — Human Soldier {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3
Spike Hatcher 6GCreature — Spike Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. 0/0
Thundercloud Shaman 3RRCreature — Giant Shaman When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. 4/4
Mortician Beetle BCreature — Insect Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. 1/1
Enduring Scalelord 4GWCreature — Dragon Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. 4/4
Ian the Reckless 1RLegendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) 2/1
Reflect Damage 3RWInstant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Matopi Golem 5Artifact Creature — Golem {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. 3/3
Involuntary Cooldown 3USorcery Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Turf War 4REnchantment When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
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