Card Codex

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17 May 2024: Card library updated.

So Tiny

U · Enchantment — Aura

Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Similar cards

Color identity:
NameManaTypeText
Ghoul's Feast 1BInstant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Murasa Behemoth 4GGCreature — Beast Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5
Gift of Wrath 3REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Snarling Warg 3BCreature — Wolf Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4
Capashen Standard WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.
Battle Mastery 2WEnchantment — Aura Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
The Flesh Is Weak 2WUBEnchantment When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.
Primaris Eliminator 4BCreature — Astartes Warrior When Primaris Eliminator enters the battlefield, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn. 3/2
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