Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soaring Drake

2U · Creature — Drake

Flying 2/3

Similar cards

Color identity:
NameManaTypeText
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
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Hellcarver Demon 3BBBCreature — Demon Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs. 6/6
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Magmasaur 3RRCreature — Elemental Dinosaur Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. 0/0
Faerie Mechanist 3UArtifact Creature — Faerie Artificer Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
Nightveil Specter U/BU/BU/BCreature — Specter Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. 2/3
Agency Outfitter 4UUCreature — Sphinx Detective Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. 4/3
Ramosian Sky Marshal 3WWCreature — Human Rebel Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle. 3/3
Cackling Observer 1BBCreature — Imp Flying When Cackling Observer enters the battlefield, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it. When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card. 3/1
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