Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soaring Seacliff

· Land

Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.

Similar cards

Color identity:
NameManaTypeText
Murmuring Bosk Land — Forest ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Priest of Urabrask 2RCreature — Phyrexian Human Cleric When Priest of Urabrask enters the battlefield, add {R}{R}{R}. 2/1
Stirring Bard 3RCreature — Dragon Bard Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4
Koilos Roc 4UCreature — Bird Flash Flying When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 3/3
Crumbling Vestige Land Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)
Khalni Garden Land Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
Priest of Gix 2BCreature — Phyrexian Human Cleric Minion When Priest of Gix enters the battlefield, add {B}{B}{B}. 2/1
Dormant Volcano Land Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {C}{R}.
Dunland Crebain 2BCreature — Bird Horror Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Page 35