Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soaring Thought-Thief

UB · Creature — Human Rogue

Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3

Similar cards

Color identity:
NameManaTypeText
Timesifter 5Artifact At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
Ronin Cliffrider 3RRCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2
Hamlet Vanguard 2GCreature — Human Warrior Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. 1/1
Death Kiss 5RCreature — Beholder Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. {X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. 5/5
Overflowing Insight 4UUUSorcery Target player draws seven cards.
Lord of the Accursed 2BCreature — Zombie Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3
Merchant Ship UCreature — Human Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2
Aetherwind Basker 4GGGCreature — Lizard Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7
Saruman of Many Colors 3WUBLegendary Creature — Avatar Wizard Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. 5/4
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Page 192