M:tG card similarity search
UB · Creature — Human Rogue
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3
Name | Mana | Type | Text |
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Backwoods Survivalists | 3G | Creature — Human Warrior | Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. 4/3 |
Seton's Scout | 1G | Creature — Centaur Druid Scout Archer | Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1 |
Butcher's Cleaver | 3 | Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3} |
Gatebreaker Ram | 2G | Creature — Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2 |
Riddlekeeper | 2U | Creature — Homunculus | Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. 1/4 |
Grindstone | 1 | Artifact | {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. |
Warmonger's Chariot | 2 | Artifact — Equipment | Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Sentinel's Eyes | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Memory Erosion | 1UU | Enchantment | Whenever an opponent casts a spell, that player mills two cards. |
Diligent Excavator | 1U | Creature — Human Artificer | Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3 |