Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Social Climber

2G · Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 3/2

Similar cards

Color identity:
NameManaTypeText
Erosion UUUEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Umbilicus 4Artifact At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Magus of the Coffers 4BCreature — Human Wizard {2}, {T}: Add {B} for each Swamp you control. 4/4
A-Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4
Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3
War Report 3WInstant You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Reborn Hero 2WCreature — Human Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2
Obsidian Acolyte 1WCreature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
Talas Scout 1UCreature — Human Pirate Scout Flying 1/2
Underworld Connections 1BBEnchantment — Aura Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
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