M:tG card similarity search
1G · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Shorecrasher Mimic | 1G/U | Creature — Shapeshifter | Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn. 2/1 |
Aquitect's Will | U | Tribal Sorcery — Merfolk | Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. |
Harsh Deceiver | 3W | Creature — Spirit | {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn. 1/4 |
Battlegate Mimic | 1R/W | Creature — Shapeshifter | Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn. 2/1 |
Vision of the Unspeakable | Enchantment Creature — Spirit | Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand. 0/0 | |
Fallow Wurm | 2G | Creature — Wurm | When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
Thundering Wurm | 2G | Creature — Wurm | When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
Slab Hammer | 2 | Artifact — Equipment | Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2} |
Edgewall Innkeeper | G | Creature — Human Peasant | Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1 |
Turf Wound | 2R | Instant | Target player can't play lands this turn. Draw a card. |