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17 May 2024: Card library updated.

Soilshaper

1G · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1

Similar cards

Color identity:
NameManaTypeText
Sarkhan, Soul Aflame 1URLegendary Creature — Human Shaman Dragon spells you cast cost {1} less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. 2/4
Quickchange 1UInstant Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Mistform Mask 1UEnchantment — Aura Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn.
Cloud Spirit 2UCreature — Spirit Flying Cloud Spirit can block only creatures with flying. 3/1
Tattered Haunter 1UCreature — Spirit Flying Tattered Haunter can block only creatures with flying. 2/1
Wanderlight Spirit 2UCreature — Spirit Flying Wanderlight Spirit can block only creatures with flying. 2/3
One with the Kami 3GEnchantment — Aura Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
City in a Bottle 2Artifact Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Druid of Horns 3GCreature — Human Druid Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. 2/3
Geist of Saint Traft 1WULegendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2
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