M:tG card similarity search
1G · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1
Name | Mana | Type | Text |
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Sarkhan, Soul Aflame | 1UR | Legendary Creature — Human Shaman | Dragon spells you cast cost {1} less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. 2/4 |
Quickchange | 1U | Instant | Target creature becomes the color or colors of your choice until end of turn. Draw a card. |
Mistform Mask | 1U | Enchantment — Aura | Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. |
Cloud Spirit | 2U | Creature — Spirit | Flying Cloud Spirit can block only creatures with flying. 3/1 |
Tattered Haunter | 1U | Creature — Spirit | Flying Tattered Haunter can block only creatures with flying. 2/1 |
Wanderlight Spirit | 2U | Creature — Spirit | Flying Wanderlight Spirit can block only creatures with flying. 2/3 |
One with the Kami | 3G | Enchantment — Aura | Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) |
City in a Bottle | 2 | Artifact | Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. |
Druid of Horns | 3G | Creature — Human Druid | Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. 2/3 |
Geist of Saint Traft | 1WU | Legendary Creature — Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |