Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soilshaper

1G · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1

Similar cards

Color identity:
NameManaTypeText
Feather, Radiant Arbiter RWWLegendary Creature — Angel Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) 4/3
Geomancer's Gambit 2RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Centaur Vinecrasher 3GCreature — Plant Centaur Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. 1/1
Trace of Abundance R/WGEnchantment — Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Nine-Tail White Fox 2UCreature — Fox Spirit Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. 2/2
Ravenous Baboons 3RCreature — Monkey When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2
Thoughtbound Phantasm UCreature — Spirit Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2
Seismic Mage 3RCreature — Human Spellshaper {2}{R}, {T}, Discard a card: Destroy target land. 1/1
Sturdy Hatchling 3G/UCreature — Elemental Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {G/U}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. 6/6
Pyroceratops 3RCreature — Elemental Dinosaur Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. 2/3
Page 159