M:tG card similarity search
1G · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Rising Waters | 3U | Enchantment | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. |
Weathered Wayfarer | W | Creature — Human Nomad Cleric | {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. 1/1 |
Benevolent Geist | Creature — Spirit Wizard | Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Rivaz of the Claw | 1BR | Legendary Creature — Viashino Warlock | Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." 3/3 |
A-Rakish Revelers | 2RGW | Creature — Elf Druid Rogue | When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. {1}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. 5/3 |
Mana Cannons | 2R | Enchantment | Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. |
Sapphire Leech | 1U | Creature — Leech | Flying Blue spells you cast cost {U} more to cast. 2/2 |
Staff of the Mind Magus | 3 | Artifact | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. |
Ragamuffyn | 2B | Creature — Zombie Cleric | Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2 |
Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |