M:tG card similarity search
2UBR · Legendary Creature — Elemental Demon
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Purifying Dragon | 3RR | Creature — Dragon | Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. 4/3 |
| Venser's Journal | 5 | Artifact | You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. |
| Jalum Grifter | 3RR | Legendary Creature — Devil | {1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent. 3/5 |
| Aurelia, Exemplar of Justice | 2RW | Legendary Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5 |
| Feldon, Ronom Excavator | 1R | Legendary Creature — Human Artificer | Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. 2/2 |
| The Secret Lair | Legendary Land — Lair | {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life. | |
| Incandescent Aria | RGW | Sorcery | Incandescent Aria deals 3 damage to each nontoken creature. |
| Arc Trail | 1R | Sorcery | Arc Trail deals 2 damage to any target and 1 damage to another target. |
| Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
| Crossway Troublemakers | 5B | Creature — Vampire | Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5 |