M:tG card similarity search
2UBR · Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Agonizing Syphon | 3B | Sorcery | Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
Dark Nourishment | 4B | Instant | Dark Nourishment deals 3 damage to any target. You gain 3 life. |
Essence Drain | 4B | Sorcery | Essence Drain deals 3 damage to any target and you gain 3 life. |
Intervention | 2RW | Instant | Intervention deals 3 damage to any target and you gain 3 life. |
Lightning Helix | RW | Instant | Lightning Helix deals 3 damage to any target and you gain 3 life. |
Vampiric Feast | 5BB | Sorcery | Vampiric Feast deals 4 damage to any target and you gain 4 life. |
Warleader's Helix | 2RW | Instant | Warleader's Helix deals 4 damage to any target and you gain 4 life. |
Sophic Centaur | 3G | Creature — Centaur Spellshaper | {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1 |
Emberwilde Djinn | 2RR | Creature — Djinn | Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4 |
Saruman the White | 4U | Legendary Creature — Avatar Wizard | Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |