M:tG card similarity search
3 · Artifact
As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Name | Mana | Type | Text |
---|---|---|---|
Ragemonger | 1BR | Creature — Minotaur Shaman | Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.) 2/3 |
Haktos the Unscarred | RRWW | Legendary Creature — Human Warrior | Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. 6/1 |
Scheming Fence | WU | Creature — Human Citizen | As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3 |
Edgewalker | 1WB | Creature — Human Cleric | Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) 2/2 |
Order of Succession | 3U | Sorcery | Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose. |
Rahilda, Feral Outlaw | Legendary Creature — Werewolf | Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound 2/2 | |
Declaration of Naught | UU | Enchantment | As Declaration of Naught enters the battlefield, choose a card name. {U}: Counter target spell with the chosen name. |
Conspiracy | 3BB | Enchantment | As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
Leave No Trace | 1W | Instant | Radiance — Destroy target enchantment and each other enchantment that shares a color with it. |