Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Solar Tide

4WW · Sorcery

Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Rakdos Charm BRInstant Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Orgg 3RRCreature — Orgg Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6
Ephara's Warden 3WCreature — Human Cleric {T}: Tap target creature with power 3 or less. 1/2
Pyramids 6Artifact {2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
Mob Rule 4RRSorcery Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Red Elemental Blast RInstant Choose one — • Counter target blue spell. • Destroy target blue permanent.
Over the Edge 1GSorcery Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Reverse the Polarity 1UUInstant Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.
Blue Elemental Blast UInstant Choose one — • Counter target red spell. • Destroy target red permanent.
Goblin Mutant 2RRCreature — Goblin Mutant Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3
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