Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Solar Tide

4WW · Sorcery

Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Choose Your Weapon 2GInstant Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
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Esper Charm WUBInstant Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
Emerald Charm GInstant Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Bonders' Enclave Land {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
The Hippodrome Plane — Segovia All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
Feed 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
Hull Breach RGSorcery Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Light of Hope WInstant Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
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