M:tG card similarity search
1U · Creature — Human Wizard
{T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Realm | WUBRG | Legendary Enchantment — Aura | Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. |
Champion's Drake | 1U | Creature — Drake | Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1 |
Olivia, Opulent Outlaw | 1RWB | Legendary Creature — Vampire Assassin | Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. 3/3 |
Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
Lone Wolf of the Natterknolls | Creature — Werewolf | Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5 | |
Gruesome Realization | 1BB | Sorcery | Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn. |
Knollspine Dragon | 5RR | Creature — Dragon | Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. 7/5 |
Recoil | 1UB | Instant | Return target permanent to its owner's hand. Then that player discards a card. |
Bird Maiden | 2R | Creature — Human Bird | Flying 1/2 |
Graveyard Trespasser | 2B | Creature — Human Werewolf | Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |