M:tG card similarity search
1 · Artifact Creature — Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Words of Wisdom | 1U | Instant | You draw two cards, then each other player draws a card. |
Pop Quiz | 2U | Instant | Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Deduce | 1U | Instant | Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Train of Thought | 1U | Sorcery | Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card. |
Contentious Plan | 1U | Sorcery | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
Steady Progress | 2U | Instant | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
Thought-Knot Seer | 3C | Creature — Eldrazi | ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4 |
Birthday Escape | U | Sorcery | Draw a card. The Ring tempts you. |
Benalish Heralds | 3W | Creature — Human Soldier | {3}{U}, {T}: Draw a card. 2/4 |