M:tG card similarity search
R · Creature — Human Mercenary
{R}, {T}: Target player shuffles their library. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Muse Vessel | 4 | Artifact | {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. |
| Royal Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. 1/1 |
| Archdruid's Charm | GGG | Instant | Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. |
| Half-Elf Monk | 3W | Creature — Human Elf Monk | Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4 |
| Vithian Stinger | 2R | Creature — Human Shaman | {T}: Vithian Stinger deals 1 damage to any target. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 0/1 |
| Fugitive Druid | 3G | Creature — Human Druid | Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 |
| Thraben Doomsayer | 1WW | Creature — Human Cleric | {T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2. 2/2 |
| Drownyard Amalgam | 4U | Creature — Zombie Horror | When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6 |
| Narset, Enlightened Master | 3URW | Legendary Creature — Human Monk | First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. 3/2 |
| Sulfuric Vortex | 1RR | Enchantment | At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |