Card Codex

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17 May 2024: Card library updated.

Soldiers of the Watch

1W · Creature — Human Soldier

Double team 2/1

Similar cards

Color identity:
NameManaTypeText
Steadfast Cathar 1WCreature — Human Soldier Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1
Wei Ambush Force 1BCreature — Human Soldier Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1
Rescue Retriever 3WWCreature — Dog Soldier Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3
Nykthos Paragon 4WWEnchantment Creature — Human Soldier Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6
Sterling Keykeeper 1WCreature — Human Mercenary {2}, {T}: Tap target non-Mount creature. 2/2
Jo Grant 2WLegendary Creature — Human Soldier Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2
Hero of the Games 2RCreature — Human Soldier Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2
Guardian of New Benalia 1WCreature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2
Law-Rune Enforcer WCreature — Human Soldier {1}, {T}: Tap target creature with mana value 2 or greater. 1/2
Marsh Threader 1WCreature — Kor Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
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