Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sole Performer

2GG · Creature — Elf Performer

{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) 2/2

Similar cards

Color identity:
NameManaTypeText
Remote Isle Land Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Secluded Steppe Land Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Slippery Karst Land Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Smoldering Crater Land Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Tranquil Thicket Land Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Loyal Retainers 2WCreature — Human Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. 1/1
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
Skirge Familiar 4BCreature — Phyrexian Imp Flying Discard a card: Add {B}. 3/2
Nezumi Freewheeler 3BCreature — Rat Samurai Menace When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 3/3
Greenwood Sentinel 1GCreature — Elf Scout Vigilance (Attacking doesn't cause this creature to tap.) 2/2
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