M:tG card similarity search
2W · Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
Name | Mana | Type | Text |
---|---|---|---|
Abzan Runemark | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent. |
Grafted Growth | 2G | Enchantment — Aura | Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color." |
Bludgeon Brawl | 2R | Enchantment | Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's mana value. |
Aurification | 2WW | Enchantment | Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. |
Andúril, Narsil Reforged | 2 | Legendary Artifact — Equipment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} |
Controvert | 2UU | Instant | Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Stab Wound | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. |
Jegantha, the Wellspring | 4R/G | Legendary Creature — Elemental Elk | Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5 |
Smash to Smithereens | 1R | Instant | Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. |
Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |