Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Solemnity

2W · Enchantment

Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.

Similar cards

Color identity:
NameManaTypeText
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Sengir, the Dark Baron 4BBLegendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4
World-Bottling Kit 5Artifact {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Bulette 3GCreature — Beast At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. 3/3
Pheres-Band Thunderhoof 4GCreature — Centaur Warrior Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. 3/4
Imposter Mech 1UArtifact — Vehicle You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1
Gavony Unhallowed 3BCreature — Zombie Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. 2/4
Dispersal Technician 4UCreature — Vedalken Artificer When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. 3/2
Unruly Mob 1WCreature — Human Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1
Case of the Trampled Garden 2GEnchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
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