M:tG card similarity search
2R · Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Eon Frolicker | 2UU | Creature — Elemental Otter | Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) 5/5 |
Lupari Shield | 1G | Sorcery — Adventure | Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.) |
Slaughter Pact | 0 | Instant | Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. |
Hermit of the Natterknolls | 2G | Creature — Human Werewolf | Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3 |
Ghirapur Orrery | 4 | Artifact | Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. |
Aggressive Mining | 3R | Enchantment | You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn. |
The Stasis Coffin | 3 | Legendary Artifact | {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. |
Taunt | U | Sorcery | During target player's next turn, creatures that player controls attack you if able. |
Leadership Vacuum | 2U | Instant | Target player returns each commander they control from the battlefield to the command zone. Draw a card. |
The Gitrog Monster | 3BG | Legendary Creature — Frog Horror | Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. 6/6 |