Card Codex

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17 May 2024: Card library updated.

Solidarity of Heroes

1G · Instant

Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Similar cards

Color identity:
NameManaTypeText
Lay Down Arms WSorcery Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Rakdos, Lord of Riots BBRRLegendary Creature — Demon You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. 6/6
Verdant Automaton 2Artifact Creature — Construct {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2
Control Win Condition 4UUCreature — Whale This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.) */*
As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Iron Apprentice 1Artifact Creature — Construct Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. 0/0
Stormwing Entity 3UUCreature — Elemental This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2. 3/3
Ice Cave 3UUEnchantment Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Gloom 2BEnchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
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