Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Soltari Foot Soldier

W · Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) 1/1

Similar cards

Color identity:
NameManaTypeText
Merry, Warden of Isengard 1GWLegendary Creature — Halfling Advisor Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. 1/4
Murder Investigation 1WEnchantment — Aura Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Museum Nightwatch 3WCreature — Centaur Soldier When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2
Armory Guard 3WCreature — Giant Soldier Armory Guard has vigilance as long as you control a Gate. 2/5
Royal Trooper 2WCreature — Human Soldier Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
Porcelain Legionnaire 2W/PArtifact Creature — Phyrexian Soldier ({W/P} can be paid with either {W} or 2 life.) First strike 3/1
Thoughtweft Trio 2WWCreature — Kithkin Soldier First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. 5/5
Thundersong Trumpeter RWCreature — Human Soldier {T}: Target creature can't attack or block this turn. 2/1
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