M:tG card similarity search
2W · Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Frightshroud Courier | 2B | Creature — Zombie | You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
Tablet of Compleation | 2 | Artifact | {T}: Put an oil counter on Tablet of Compleation. {T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it. |
Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
Immortal Obligation | 1W | Instant | Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. |
Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |
Vow of Flight | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. |
Predator's Gambit | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
Crabapple Cohort | 4G | Creature — Treefolk Warrior | Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4 |
Tithe Drinker | WB | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/1 |