Card Codex

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17 May 2024: Card library updated.

Soltari Priest

WW · Creature — Soltari Cleric

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1

Similar cards

Color identity:
NameManaTypeText
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Hematite Talisman 2Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Sarkhan Vol 2RGLegendary Planeswalker — Sarkhan [+1]: Creatures you control get +1/+1 and gain haste until end of turn. [−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [−6]: Create five 4/4 red Dragon creature tokens with flying. Loyalty 4
Disciple of Malice 1BCreature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Elemental Expressionist U/RU/RU/RU/RCreature — Orc Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) 4/4
Purphoros, God of the Forge 3RLegendary Enchantment Creature — God Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. 6/5
Mogg Conscripts RCreature — Goblin Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Goatnapper 2RCreature — Goblin Rogue When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
Clout of the Dominus U/REnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
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