M:tG card similarity search
1W · Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Flowstone Mauler | 4RR | Creature — Beast | Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. 4/5 |
Branch of Boseiju | Enchantment Creature — Plant | Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0 | |
Veteran of the Depths | 3W | Creature — Merfolk Soldier | Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. 2/2 |
Flamescroll Celebrant | 1R | Creature — Human Shaman | Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. 2/1 |
Piety Charm | W | Instant | Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn. |
Steel Hellkite | 6 | Artifact Creature — Dragon | Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5 |
Ogre Jailbreaker | 3B | Creature — Ogre Rogue | Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. 4/4 |
Invasion of Kylem | 2RW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. |
Wall of Hope | W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. 0/3 |