M:tG card similarity search
6G · Creature — Human Ranger
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1
Name | Mana | Type | Text |
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Biomathematician | 1GU | Creature — Human Wizard | When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. 2/2 |
Crashing Footfalls | Sorcery | Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample. | |
Selesnya Guildmage | G/WG/W | Creature — Elf Wizard | {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. 2/2 |
Beast Within | 2G | Instant | Destroy target permanent. Its controller creates a 3/3 green Beast creature token. |
One Dozen Eyes | 5G | Sorcery | Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) |
It of the Horrid Swarm | 8 | Creature — Eldrazi Insect | Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. 4/4 |
Threat | 2RG | Sorcery | Create a 4/4 red and green Beast creature token with trample. |
Herd Baloth | 3GG | Creature — Beast | Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token. 4/4 |
Infested Werewolf | Creature — Werewolf | Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Hornet Nest | 2G | Creature — Insect | Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 0/2 |