Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Somberwald Stag

3GG · Creature — Elk

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. 4/3

Similar cards

Color identity:
NameManaTypeText
Motion Sickness 3UEnchantment — Aura Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Skitterbeam Battalion 9Artifact Creature — Construct Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. 4/4
Carrier Pigeons 3WCreature — Bird Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Eagles of the North 5WCreature — Bird Soldier Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3
Opening Ceremony 4RRSorcery Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Pull of the Mist Moon 1WWEnchantment Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Regal Sliver 3WCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." 3/3
Taken by Nightmares 2BBInstant Exile target creature. If you control an enchantment, scry 2.
Deem Worthy 4RInstant Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
Page 341