Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Song of Blood

1R · Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Similar cards

Color identity:
NameManaTypeText
Gravel-Hide Goblin 1RCreature — Goblin Shaman {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. 2/1
Gloryscale Viashino 1RGWCreature — Viashino Soldier Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3
Seedcradle Witch G/WCreature — Elf Shaman {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1
Oakhame Ranger G/WG/WG/WG/WCreature — Elf Knight Ranger {T}: Creatures you control get +1/+1 until end of turn. 2/2
Renegade Warlord 4RCreature — Human Soldier First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3
Paladin Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Seek Thrills 2GURInstant — Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Zoological Study 2GSorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Animus of Night's Reach Enchantment Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4
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