M:tG card similarity search
2G · Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
Name | Mana | Type | Text |
---|---|---|---|
Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. |
Keldon Mantle | 1R | Enchantment — Aura | Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. |
Chant of the Skifsang | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets -13/-0. |
Scepter of Dominance | 1WW | Artifact | {W}, {T}: Tap target permanent. |
Krond the Dawn-Clad | GGGWWW | Legendary Creature — Archon | Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6 |
Ward of Bones | 6 | Artifact | Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands. |
Molten Rain | 1RR | Sorcery | Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. |
Hidden Herd | G | Enchantment | When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Maggot Therapy | 2B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/-2. |