Card Codex

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17 May 2024: Card library updated.

Song of the Worldsoul

4WW · Enchantment

Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Alabaster Leech WCreature — Leech White spells you cast cost {W} more to cast. 1/3
Jade Leech 2GGCreature — Leech Green spells you cast cost {G} more to cast. 5/5
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Oppression 1BBEnchantment Whenever a player casts a spell, that player discards a card.
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
Triton Cavalry 3UCreature — Merfolk Soldier Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. 2/4
Flamekin Herald 2RCreature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2
Leonin Battlemage 3WCreature — Cat Wizard {T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. 2/3
Ebon Drake 2BCreature — Drake Flying Whenever a player casts a spell, you lose 1 life. 3/3
Wandermare 1GWCreature — Horse Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3
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