M:tG card similarity search
4WW · Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Name | Mana | Type | Text |
---|---|---|---|
Alabaster Leech | W | Creature — Leech | White spells you cast cost {W} more to cast. 1/3 |
Jade Leech | 2GG | Creature — Leech | Green spells you cast cost {G} more to cast. 5/5 |
Perplexing Chimera | 4U | Enchantment Creature — Chimera | Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3 |
Oppression | 1BB | Enchantment | Whenever a player casts a spell, that player discards a card. |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Triton Cavalry | 3U | Creature — Merfolk Soldier | Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. 2/4 |
Flamekin Herald | 2R | Creature — Elemental Wizard | Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
Leonin Battlemage | 3W | Creature — Cat Wizard | {T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. 2/3 |
Ebon Drake | 2B | Creature — Drake | Flying Whenever a player casts a spell, you lose 1 life. 3/3 |
Wandermare | 1GW | Creature — Horse | Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3 |