M:tG card similarity search
3RR · Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Forsworn Paladin | B | Creature — Human Knight | Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. 1/1 |
Leaping Lizard | 1GG | Creature — Lizard | {1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn. 2/3 |
Hopping Automaton | 3 | Artifact Creature — Construct | {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2 |
Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |
Viscid Lemures | 4B | Creature — Spirit | {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3 |
Kels, Fight Fixer | 2BB | Legendary Creature — Azra Warlock | Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. 4/3 |
Wicked Wolf | 2GG | Creature — Wolf | When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
Storm the Seedcore | 2GG | Sorcery | Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. |
Fledgling Griffin | 1W | Creature — Griffin | Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2 |
Bristling Hydra | 2GG | Creature — Hydra | When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3 |