M:tG card similarity search
W · Creature — Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Djinn of the Lamp | 5UU | Creature — Djinn | Flying 5/6 |
Mahamoti Djinn | 4UU | Creature — Djinn | Flying (This creature can't be blocked except by creatures with flying or reach.) 5/6 |
Djeru, With Eyes Open | 3WW | Legendary Creature — Human Warrior | Vigilance When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage. 4/3 |
Oona's Blackguard | 1B | Creature — Faerie Rogue | Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 |
Lumengrid Gargoyle | 6 | Artifact Creature — Gargoyle | Flying 4/4 |
Millennial Gargoyle | 4 | Artifact Creature — Gargoyle | Flying 2/2 |
Tower Gargoyle | 1WUB | Artifact Creature — Gargoyle | Flying 4/4 |
Sentry Bot | 4W | Artifact Creature — Robot | Flash This spell costs {1} less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. 2/5 |
Beamtown Beatstick | R | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Ultra Magnus, Armored Carrier | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. 4/7 |