M:tG card similarity search
1B/RB/R · Creature — Human Warrior
Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Henry Wu, InGen Geneticist | BGU | Legendary Creature — Human Scientist | Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. 1/4 |
Urban Evolution | 3GU | Sorcery | Draw three cards. You may play an additional land this turn. |
Humongulus | 4U | Creature — Homunculus | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/5 |
Enduring Sliver | 1W | Creature — Sliver | Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}. 2/2 |
Darkwatch Elves | 2G | Creature — Elf | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 2/2 |
Rock Jockey | 2R | Creature — Goblin | You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3 |
Sylvan Safekeeper | G | Creature — Human Wizard | Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Pirate Ship | 4U | Creature — Human Pirate | Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship. 4/3 |
Ready | 1GW | Instant | Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Djinn of Infinite Deceits | 4UU | Creature — Djinn | Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. 2/7 |