Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sonorous Howlbonder

1B/RB/R · Creature — Human Warrior

Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2

Similar cards

Color identity:
NameManaTypeText
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Reckless Imp 2BCreature — Imp Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Ogre Marauder 1BBCreature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. 3/1
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Death Pits of Rath 3BBEnchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
Iron-Barb Hellion 5RCreature — Hellion Beast Haste Iron-Barb Hellion can't block. 5/4
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Suspicious Stowaway 1UCreature — Human Rogue Werewolf Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
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